T'nel's Troop

A Tour of the House
What's behind door #1?

After a small discussion outside, most of the party decides to go in and see what the place looks like. Hrothgar and Salmacus do not like the look/smell/texture of what they are seeing so they decide to stay outside. Everyone else is ushered into the foyer by Lucio, the Steward, and Leroy, the butler. The rest of the staff precede the party into the house, but do not hang around. Instead they head off to do whatever they are supposed to do (at least that is what the party believes).

The foyer is very nice, but the party can easily see that the former owner was not kind to the property. There are spots on the walls where pictures or tapestries used to be and there are other spots where a decorative display would make sense yet there is nothing there. There is another discussion on where to go first.

The winner of that discussion was the office. Lucio then states that Lord Fritz never kept an office. There is plenty of shaking heads at this, but the party eventually ends up in the Trophy Room. This room has also been mostly stripped bare.Here the question “Is there anyplace you are not comfortable going?” and Lucio answers the basements.

Next stop – the basements!

The party is walked through some of the back rooms and sees the Dining room and the kitchen. The stairs leading down are at the back of the kitchen.

The first level in the basement is food/wine storage. There seems to be room to expand, but no plans to do so are mentioned. Most of the food and all the wine is gone. There are some basic food stuff stored here, but it seems Lord Fritz really did a number of the supplies. The one room of interest here is the cold storage room which is kept cool (even cold) by magic.

The second level in the basement has many rooms, which are mostly bare. This level is dedicated to furniture and such storage. Rooms would be swapped out and stored down here. A lot of the furniture was either destroyed or sold by Lord Fritz.

The third level is, for lack of better terms, a prison block. There are many 10×10 cells. There are also two larger more elaborate cells off from the main cells. A keyring is found in the first office which unlocks all the doors except the fancy cells. The fancy cells have dual locks, but Salmacus is able to use her Knock spell to get in the cells.

The party had decided to open the second cell because no sound could be heard from it. The cell is empty. It is a 30×20 room with many rings in the wall where chains could be positioned to hold someone/something in different configurations.

The first cell, where noises were heard, was then unlocked and the door was opened. Inside was a halfling chained to the wall upside. Vivian wanted to rush in and free him immediately, but was cautioned. Lucio who had not desired to come onto the third level was retrieved. He remembered the halfling, who introduced himself as Larson, coming to the manor and asking after Lord Fritz. Lucio though had thought Larson had left because Lucio had not seen him in quite some time.

Mordica decided to suspend Larson right side up and continue asking questions. Larson did not seem terribly put out by his surroundings and gave some rather cryptic answers to the parties questions. Mordica was wrapping up and ready to leave when he and Mokpad, guarding the door, heard a pop. Larson had dislocated his thumbs to slid his hands through the manacles. By the time Mokpad was ready to react, Larson was by him and running down the hall toward the exit.

Vivian and Kia came around the corner to see what the commotion was and quickly decided to check upstairs to make sure Larson had not harmed anyone. After coming back up to the main level though they are distracted by the knowledge there is a library/reading room and a study. After going through these rooms it is decided to have lunch and see the rest of the house.

What happened to Larson? And what is his story?

It is quickly decided that Lucio is not going to divulge much without direct questioning, so the tour is a little stalled. There

A Night on the Town
4th Adventure

Hrothgar and Mokpad went out in the morning to spar and exercise. While out Hrothgar was distracted by something and went tearing off into the woods. Mokpad sat around for a while, but realized Hrothgar might be gone for a while so he went back into town to let everyone know. When Salmacus heard this, she grabbed her stuff and headed out to track him down.

The rest of the party spent the remainder of the morning catching up on the news. Mordica had received news some friends were in town and the group was going over there to meet up with them. His friends were staying in the Screaming Child Inn and would be there around 2:00p.

The group, minus Hrothgar and Salmacus, headed over and arrived a little before 2:00p. This Inn was not as nice as their current favorite, but still a decent place. They took a seat, ordered some food and spent the time watching the people.

The food and drink arrived, but Mordaci’s friends did not show up. It was a little worrisome, so he strode over to the Innkeeper. The Innkeeper was not aware of their whereabouts.

As Mordaci arrived back their table, a small individual in a cloak walked through the door and stopped. He scanned the room and when his eyes settled on the party, he walked over to them. He said hello and asked if the party was interested in a business opportunity. Being adventures in their prime they all said sure and were led up to a room in the Inn.

The floor above had doors along both sides leading into rooms. There was a window on either end of the hallway and then a light on both sides in the middle of the hallway. The door the cloaked individual leads them to is in about one quarter of the way down. This door is mostly in shadows.

Mokpad had recently discovered Blind-Sight. While walking down the hallway he decided to work on his new sense, especially after the Prince Ijan battle turning out to be an illusion. The surroundings all came back with normal noises, but the cloaked individual had no reading except for visual.

The cloaked individual opened the door and motioned the group in. They all walked through the door and into a rather small room. This room had a small bed, chest, window and wash stand. It was otherwise bare.

His offer was fairly simple. He was tasked with finding agents to help his Master set up “shop” in this town. His Master needed capable people to do the physical labor required in this governmental change. Anyone directly responsible for helping with this endeavor would be handsomely rewarded.

The party was a little skeptical and actually decided to not take up the offer. They said they wanted to talk about it. The cloaked individual gave them a business card and told them “When you are ready to accept, burn this card and I will appear.”

The party went back downstairs to see if Mordaci’s friends had shown up, which they had not, and then decided to head back home. After arriving back at their Inn and finding out that Hrothgar and Salmacus were still out, Mordaci and Vivian headed over to the Church of Dwayna to ask for advice. They had both received rather bad vibes from the cloaked individual and needed higher level guidance.

After many different rooms with many different, bored priests they were finally ushered into a room. They started in on their story (again), but this time when they handed over the card the priest actually looked at it. He stood up and walked into the corner where he had a small altar looking area setup. He mumbled and gestured for a while and then stepped back. His voice was shaking when he said “It is good that you brought us this card. Where did you get this from again?”

Showing great patience, they went through the story again. The entire time, the priest was staring at the card. When he picked up, they were able to catch a glimpse of some gold script on it. This script was not visible when they had held it. Whatever the priest had done had brought this script into the visible realm.

Another cleric came in, Brother Andrew, and walked them out to the main lobby. The entire time, Mordaci and Vivian were asking him different questions about what just happened. Brother Andrew answered them very well and gave them absolutely no information whatsoever.

Arriving back at the Inn, the party decided to head back to the Screaming Child Inn to see if the missing friends had shown up for dinner. Upon arriving they notice the place is practically packed to the gills. Every place at every bench is taken except for the row of benches closest to the stage. This area is occupied by 6 men, 1 of them obviously in charge of the others. It seems that most people know to leave this area free, although the party does witness a few people rebuffed from sitting in the area.

The party wanders over to the bar to inquire about the friends. As Mordaci is asking the Innkeeper, the rest of the party is becoming enthralled with the night’s entertainment. There is a smallish, elven girl on stage and she is singing in a voice that sounds like several voices in one. This must be the reason for the huge press of people.

Mordaci turns around and is wondering what is going on when he witnesses an old man walk in and make his way over to one of the empty tables. As he is sitting down, 2 men are dispatched to deal with the interloper. There are words exchanged and then the old man is pushed off the bench. The old man stands up and goes to sit down again. He pushed down again. At this point another 2 men stand up and begin to walk over to see what is going on.

Mordaci decides at this point to help out the old man. Before heading over though he drops a Globe of Silence over his friends in hopes of breaking the spell. He then heads in the direction of the old man by going over the tables.

The rest of the party is suddenly in a sound free area. Mokpad is the first to realize this. He comes to and sees his friend heading over some tables. Looking out in front of Mordaci, he sees four men with swords facing an old man. The old man is parrying their attacks, which seem to not be very serious, but still does not seem very fair. He figures this is where Mordaci is headed and decides to do the same.

Vivian is the next to act. She sees that Mordaci and Mokpad are heading in the same direction and decides to go there to help, but takes a different route. She is going to head down the bar and then use the open space in front of the stage instead of trying to beat through the crowds. While she is beginning to head off, Kia snaps too and decides to follow Vivian’s chosen path.

It takes some time for the party to show up at the confrontation. By this point, the old man is not quite so old. He and his equipment seem to be going through some reverse aging process. He is moving a lot better and his assailants are becoming frustrated and attacking with more purposes. Mokpad is the first to arrive and swings his axe into one of the attackers side. He was only trying to subdue the fellow and does just that by sending him through the air to land on a table in front of Mordaci. Mordaci then jumps to the floor behind Mokpad to cover his friends back.

As Vivian walks past the final two people sitting in the front section they stand up and follow. Mordaci sees this and advances upon them. Vivian has time to prepare her action so no harm comes to her or Mordaci. Kia comes around the corner at this point, sees the situation and draws her sword, advancing to cut off retreat.

The “old man” uses Mokpad’s arrival to great benefit. He lunges and perfectly skewers one of his attackers. At this another attackers decides to back off, but is really too scared to move far. Mokpad advances on him and scares him into submission. The final attack is backed into a corner where he quickly realizes he is outmatched and dives through the window.

Mordaci knocks one of the two final men on the head. The poor fellow crumples to the floor. The final guy does a feint or two and then everyone hears “STOP IT!”. This comes from the singer who is sitting on the edge of the stage in tears. The final bully drops his sword and takes off. He is heard screaming “This is not over yet!” Kia calmly bends over and picks up the man’s sword.

The party walks over to the “old man” and introduces himself as the Avatar of War. He just needed a few rounds of fighting to get the blood flowing again. He offers to buy the party drinks and spends the evening telling them about all the different battles and wars he has fought in.

When the Tavern side of the Inn calls for closing the party heads back home feeling pretty good that even though Ian, the Avatar, did not need their help it was an evening well spent.

Too bad Hrothgar missed all the fun!

Catalog Delivery

The party did not need to seek out employment to satisfy money needs, but they did feel inclined to go out and adventure for the sake of exploration and all the cool stuff they could end up with. With two clerics of Dwayna in the party, they turned toward the Church knowing there were plenty of things the Church wanted accomplished, but did not have the people to do so.

At this time, the party meets Jessica. She is one of the many Church staff known as Handlers. After meeting with Mordica and Vivian several times, they agree upon a rather straight forward task to be assigned to the group. The goal is a book, an index or catalog of all known items said to be holy to Dwayna. Jessica supplied the party with a basic history of the book and a general idea of where it was last spotted.

The book was at one point in trusted to the care of a well-to-do member of the Church who had proven reliable. The book had remained safe in the family’s keep for 3 generations. Then there was an attack on the keep and the keep was in jeopardy of falling into the hands of a rather unsavory lot. The only son, Prince Ijan, seeing the outcome clearly, grabbed the book and took off.

Ijan did not realize that as he was making his plans to escape with the book, the Church of Dwayna had sent reinforcements to safeguard the keep, family and book. The reinforcements broke though the enemy ranks right as Prince Ijan made good his escape. He had covered his tracks pretty well, except for one servant who had seen him slip into the under passages. The knights of the Church, not knowing if Prince Ijan acted by himself gave chase. The knights quickly caught up with Prince Ijan, but by this point Ijan was clearly slipping into madness (the cause not known).

A running battle was started soon after contact. Prince Ijan seemed to be inspired by some great power and was able to keep the book with him and the knights away. The battle ended up in a field containing many barrows. Prince Ijan was backed up onto the top of one. In a final attempt to save the book and himself he opened the book and called upon a power. The knights all thought it was Dwayna, but there are some that question this belief (very quietly).

There was a large lightning strike and when vision returned Prince Ijan and the book were gone. On top of the barrow, there was a large black spot, but no further sign of Prince Ijan or the book.

So – the party heads out and ends up arriving at the site of the final battle without any trouble. They began searching for signs of magic within the barrows. This was not quite as easy as originally thought due to something blocking the search on a couple of barrows. They did finally find one that had a large dirt spot on top and began investigating this one. Salmacis went up and cast Detect Magic directly in the center of the black spot. She vanished from view.

The rest of the party ran up the hill and tried to figure out what happened. They finally came to the conclusion to have Mordica, with a rope around his waste, duplicate Salmacis’ actions. This worked perfectly except the rope was severed and Mordica was also no longer visible. The rest of the party decided at this point to give it a try and the last caster, Vivian, cast Detect Magic in the center. The remainder of the party held onto to her and vanished with a pop.

Everyone came to in a very dark room. A coin with Continual Light was brought out, but it only gave a 30 foot diameter light. A torch was brought out next, but it only gave a 10 foot diameter light.

Looking around the room, they found themselves standing on a black piece of stone. The rest of the floor was much lighter in color. There were four doorways leading out of the square room. The room was surrounded by statues in different types of armor. Upon inspection, the armor belonged to members of the Church of Dwayna and in most cases the owner of the armor was still present (although very much dead).

The began exploring the various hallways, using chalk to mark where they had been. One hallway lead down with a long staircase. At the base of the stairs a room began which slowly opened up. At the far end of the room was a raised altar. Upon the altar was a large chair. Sitting in the chair was a well dressed gentleman.

As the party approached the gentleman he popped up and said “Welcome! How do you do?” He asked why they were walking around in the dark and said “Light”. The ceiling began to illuminate starting from where they entered the space. After several questions, they figured out this was Prince Ijan. He claimed to have the book, but did not seem to want to give it up.

After many meetings and retreats they finally came to the conclusion they needed to take the book by force. Mordica summoned several flame elementals and Vivian summoned several celestial dogs and then the party made their move.

Prince Ijan fought well and actually dropped Vivian before the party could finally stop him. He fought with a grand sword that was the envy of everyone in the room. It did turn out though that Prince Ijan was only an elaborate illusion, but the wounds suffered were real.

Vivian was revived and the party went about looking for the book and examining the sword. The sword was actually aware of the parties presence and warned them off. After two failed attempts to pick up the sword, the rest of the party decided to listen to the sword and went back to searching for the book. The book was found in a compartment under the chair.

Heading back out of the space and back toward town proved rather anti-climatic, but the party was still a little beat up.

They returned the book to the Church and went home to sleep for a day or three.

Lord of the Hunt

The party was fresh off their success and were loaded with money. Hrothgar and Salmacis had a nice room in Calm Seas Inn and Tavern so the rest of the newly minted party decided to join them there. After setting up an account with the bartender, Jimmy, they set about making themselves at home.

The next morning, Hrothgar and Mokpad were out sparing in the woods when Hrothgar was distracted by a rather large animal out of the corner of his eye. When they went to investigate they saw the largest bear either of them had ever seen. Wanting to get a closer look, they began to follow the bear. The woods here are not too thick, but the bear went behind a stand of trees and then seemed to vanish. They immediately ran to the spot of the last sighting, but there was nothing. No tracks or anything.

They went back into town to tell the others and try and figure out what they had just seen. They found the rest of the party sitting in the common room and began relating the story to them. Halfway through the telling, a guy sitting near the door gets up in a hurry and leaves. Mordica Fiennes and Vivian follow him down the main street and into an alleyway. They are just in time to catch what looks like a large paw going over the edge of the building at the end of the alley. They do not see any way up the building beyond climbing the walls. They were only maybe 10 seconds behind the guy.There are some clothes freshly mangled at the base of the wall.

They head back to the Inn with the sad news.

After a field trip out to see if the entire party can locate bear ends up without success they decided to head out on the town for a nice dinner and some drinks. They ended up in the Whaling Wind Tavern and found a spot at a table and ordered their food and drink. After the food/drink arrived the main door was opened and in walked another group. This group was obviously led by a fellow named Lord Fritz. Several party members went over to talk with him and discovered he was hunting a large and dangerous prey. They wished him well and then left for the evening.

The next morning everyone heads out for the sparring exercise. Some are better than others, but the exercise is good for everyone. After about 30 minutes of this they hear some large creature tearing through the underbrush. They head off in that direction and see a large wolfman headed away from town. They figure this is the fellow they tracked into the alleyway the other day, so they decide to follow him again.

Mordica is not sure the party is acting in their best interest, so he slows down and falls behind. The rest of party end up crashing through to a clearing. Within the clearing are 7 werewolves and 1 very large werebear. There are 6 werewolves directly circling the werebear and then there is 1 other werewolf off to the side. This one is larger than the other wolves (yet still smaller than the bear) and seems to be directing the other 6.

After careful consideration, Salmacis decides to cast sleep on the bear. The result of this action is for the bear to roar in her direction and toss his club (a smallish tree) in her direction. Luckily the part is able to scatter and figure out their next course of action. At this point. Hrothgar steps forward, shouts a battle cry and charges a wolf. As he swings his sword to draw First Blood he loses his grip and his sword is instead thrown through the clearing and out the clearing. He then had to make a choice, sword or wolf.

Salmacis began shooting Magic Missiles at her target, Mokpad engaged another wolf with his Great Axe, Kia targeted another wolf first with her bow and then sword, and Vivian started swinging away at another wolf. After a few minutes Mordica walked into the clearing and seeing what was going on started summoning celestial insects and flame elementals to keep the different wolves busy.

The large wolf, who turned out to be Lord Fritz, came over to break the party up. He first targeted Salmacis and then began to spread his attacks around. Vivian ended up stopping her attacks to keep people absorbing the punishment up through her healing spells.

In the meantime, Hrothgar had started grappling with his target. He did so well in the first round he had his wolf on the ground and was wearing him down without further assistance. Kia was having no luck with her mundane weapons and also went with grappling. In the meantime, the bear was using the distraction to cause massive damage to any wolf still in range.

After several more minutes of combat, Lord Fritz was the last wolf standing. That is until the bear came down on his head with a vicious overhead smash. This was the end of the Lord of the Hunt. The bear then morphed back into human form. After several minutes of chatting with him the party headed back into town for some rest and more drink.

T'nel's Request

The party members responded to a help wanted ad at a house in a very residential part of town. At this time the party was fragmented into 4 groups. T’nel was asking the group to join as one and investigate a location he had visited in the past and look for evidence of a former friend. They were not given too many details, except they would be able to keep whatever they found and on their return they would be paid rather well.

They set off in a ship supplied by T’nel. The ranger, Kia, actually had some experience piloting a ship and that came in rather handy. The voyage was not terribly long and they soon arrived at the appointed island. It was easily recognized by the twin peaks growing out the trees.

They set off into the interior of the island. Along the way most of the island inhabitants did not bother the party except for a displacer beast. This attacked in the middle of the night and gave the party quite a fit before succumbing to their physical attacks. After cleaning up a bit they went back to sleep to continue on in the morning.

They arrived at the base of the twin peaks and began walking around the one they believed to hold their goal. After walking for half the day, they began to see old signs of massive struggle. T’nel had mentioned he had been performing some high level magic experiments while his bodyguard was set to keep the uninvited outside.

The party then found the entrance to T’nel’s cave and began traveling down its length. The darkness within the cave was rather stubborn and resisted their light. After about 100 feet, the hallway opened into a room. There were several tables laying around with different pieces of equipment. A little further in they encountered a stone cage. Within the cage was what looked like a skeleton sitting against the bars of the cage. As they moved closer, they realized the skeleton was really a living man who was very old in appearance and did not seem to be doing very well.

Walking around the cage, they saw a strange creature pinned to the wall by two swords. The creature was several feet off the floor. The other thing they noticed about the creature is he seemed rather dead.

After several minutes the party was able to figure out the man in the cage was indeed alive and quite possibility the person they were sent to discover. After a few failed attempts they were able to break apart the cage and release the man inside. He was very thankful and also seemed ready to sleep outside of the cage. The cage had some weird effect that was keeping him locked in the cage and not slowly drained his energy while not killing him.

The party woke to a loud noise. The night of sleep helped reverse the effects of the cage on the man. He was retrieving his swords from the wall that held up the creature. As the swords were released, the creature fell to the ground and fell apart.

The man came back over and introduced himself as Ra-Bor. He explained how he had stayed outside the cave entrance and fought many creatures while T’nel was inside busy with his work. As T’nel was wrapping up, the creature seen on the wall had approached and forced Ra-Bor to retreat within the cave. As the battle wore on, the creature had raised the cage from the stone floor. Ra-Bor realized he was trapped and was already feeling the effects so he threw his swords to pin the creature against the wall. His hope was to save T’nel so T’nel could then save Ra-Bor. Ra-Bor just did not realize T’nel would escape and not come back.

Ra-Bor went back with the party. As soon as the landed at the pier, Ra-Bor pretty much took off. The party went back to T’nel’s house to report success and request payment. Payment was delivered and the party decided to stay together and seek other work.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.